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Temerdaemon
Large outsider (daemon evil extraplanar), NE
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Armor Class: 13
Hit Points: 195 (17d10+102)
Speed: 30 ft.
Initiative: 9
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STR: 23 (6) DEX: 18 (4) CON: 23 (6)
INT: 13 (1) WIS: 24 (7) CHA: 20 (5)
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Saves: STR: 11 DEX: 4 CON: 11
    INT: 6 WIS: 12 CHA: 10
Skills: 5 + ability mod for (Bluff, Climb, Intimidate, Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth)
Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
CR: 14(12000 xp)
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Space: 10 / Reach: 10
Melee attacks:
+11 scythe +11/+11/+11/+11 (2d4+10 plus confusion), 2 claws +11 (1d4+6 plus confusion)
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Special: undersized weapons
Feats: Blinding Critical, Cleave, Combat Expertise, Critical Focus, Improved Initiative, Improved Trip, Lightning Reflexes, Power Attack, Weapon Focus (scythe)
Environment: any (Abaddon)
Organization: solitary, pair, or trapper gang (3 temerdaemons and 15-30 cacodaemons)
Treasure: standard (+1 scythe, other treasure)
Source: Horsemen Of The Apocalypse

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